Timeline for Anyone interested in a regularly scheduled, multiplayer game of 0 A.D.?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:25 | history | edited | CommunityBot |
replaced http://askubuntu.com/ with https://askubuntu.com/
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Jan 12, 2016 at 18:56 | history | edited | user364819 | CC BY-SA 3.0 |
added 1 character in body
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Oct 29, 2013 at 15:58 | comment | added | blade19899 | 0 A.D. is now also in the askubuntu community ads: meta.askubuntu.com/questions/5504/community-promotion-ads-2013/… | |
Oct 15, 2013 at 23:27 | comment | added | user194862 | I think the problem with the crash at the ned is that a. the game is single threaded, which mean that a lot of computing power is going to waste. Also Once there are a lot of characters in a map fighting the computer has trouble with the little power it gets form the one cpu. | |
Oct 14, 2013 at 15:57 | comment | added | Seth | I really recommend using a map with less water. I know water is fun, but it would make the game so much smoother and would probably prevent some of the connection issues and freezes you had. At least, that's my experience. | |
Oct 14, 2013 at 14:52 | comment | added | blade19899 | Alpha 15 is due in November-ish... around that time then? | |
Oct 14, 2013 at 4:40 | comment | added | Braiam | Remember to report the issues since the game is still green and need fixes. BTW, UI's aren't capable to use boats (or any navigation for what matters) hence in a highly watery map AI are in disadvantage. | |
Oct 14, 2013 at 4:30 | history | answered | Nathan Osman | CC BY-SA 3.0 |